20 lines
430 B
C#
20 lines
430 B
C#
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#if UNITY_EDITOR
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namespace GSpawn
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{
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public class DelayedListViewItemRename<TData> : EditorUpdateAction
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where TData : IUIItemStateProvider
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{
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private ListViewItem<TData> _item;
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public DelayedListViewItemRename(ListViewItem<TData> item)
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{
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_item = item;
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}
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protected override void execute()
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{
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_item.beingDelayedRename();
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}
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}
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}
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#endif
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