27 lines
750 B
C#
27 lines
750 B
C#
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#if UNITY_EDITOR
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using UnityEditor;
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namespace GSpawn
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{
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public class ObjectUniversalGizmo : ObjectTransformGizmo
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{
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protected override Channels draw()
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{
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_newPosition = position;
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_newRotation = rotation;
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_newScale = scale;
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EditorGUI.BeginChangeCheck();
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Handles.TransformHandle(ref _newPosition, ref _newRotation, ref _newScale);
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if (EditorGUI.EndChangeCheck())
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{
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if (_newPosition != position) return Channels.Position;
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else if (_newScale != scale) return Channels.Scale;
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else return Channels.Rotation;
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}
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return Channels.None;
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}
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}
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}
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#endif
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