BITFALL/Assets/Artists/Scripts/CosmeticInventory/CosmeticService.cs

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2024-03-18 21:47:41 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITKit.Modification;
using UnityEngine;
namespace BITFALL.Cosmetic
{
[Serializable]
public struct CosmeticServiceSingleton:ICosmeticService
{
public ICosmetic[] Cosmetics=>CosmeticService.Singleton.Cosmetics;
public event Action OnCosmeticsChanged
{
add => CosmeticService.Singleton.OnCosmeticsChanged += value;
remove => CosmeticService.Singleton.OnCosmeticsChanged -= value;
}
public IDictionary<IModifyElement, object> Modifies { get; set; }
public IDictionary<IModifyElement, object> Modified { get; set; }
public void Add(IModifyElement modify, object obj)=>CosmeticService.Singleton.Add(modify,obj);
public void Remove(IModifyElement modify, out object obj)=>CosmeticService.Singleton.Remove(modify,out obj);
}
public class CosmeticService : MonoBehaviour,ICosmeticService
{
internal static ICosmeticService Singleton { get; private set; }
[SerializeField] private AssetableCosmetic[] initialCosmetics;
public ICosmetic[] Cosmetics { get; set; } = Array.Empty<ICosmetic>();
public event Action OnCosmeticsChanged;
private void Awake()
{
Singleton = this;
}
private void Start()
{
Cosmetics = initialCosmetics.OfType<ICosmetic>().ToArray();
OnCosmeticsChanged?.Invoke();
}
private readonly IModifyManager _modifyManager = new ModifyManager();
public IDictionary<IModifyElement, object> Modifies => _modifyManager.Modifies;
public IDictionary<IModifyElement, object> Modified => _modifyManager.Modified;
public void Add(IModifyElement modify, object obj)
{
_modifyManager.Add(modify, obj);
OnCosmeticsChanged?.Invoke();
}
public void Remove(IModifyElement modify, out object obj)
{
_modifyManager.Remove(modify, out obj);
OnCosmeticsChanged?.Invoke();
}
}
}