BITFALL/Assets/SpawnCampGames/WalkieTalkie/readme.md

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2024-04-06 16:33:57 +08:00
Walkie-Talkie Radio []
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* FOR PINK MATERIALS // URP // HDRP *
This asset was made in Built-in pipeline but will work in any.
To fix either, 1) Create a new basic material in your pipeline and add the necessary textures
to albedo/ normal/ height, or 2) Simply use Unity's Material Conversion Tools
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You can find the radio in the Prefabs folder.
To create a new color: duplicate the WalkieBody material and modify its tint
Assign new color to the radio mesh pieces.
The screen is made of 3 pieces, with the LCD_DISPLAY being the piece in the middle that
represents the actual screen. It can be disabled to represent 'off'. The example scene uses
a 2D Texture on a Transparent Material. The GameObject's Transform is most important,
and acts as a container for anything you chose to use, UI elements, RenderTextures, etc.
The mesh, as is, needs a margin around the 2D texture so it doesn't get cut off.
The Walk_E_Display texture could be used as a template.
Happy Developing!
SpawnCampGames
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