2024-03-05 17:34:41 +08:00
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#if GRIFFIN
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2023-12-30 17:37:48 +08:00
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Collections;
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namespace Pinwheel.Griffin.Rendering
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{
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public class GRenderingVisualization
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{
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public Vector3 boxMin;
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public Vector3 boxMax;
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public Color terrainBoundsColor;
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public Matrix4x4[] trs;
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public byte[] cullResult;
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}
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}
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2024-03-05 17:34:41 +08:00
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#endif
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