BITFALL/Assets/BITKit/Unity/Scripts/WorldChunk/IWorldBound.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.WorldChunk
{
public interface IWorldChunk
{
Rect GetRect();
void SetActive(bool active);
}
public abstract class WorldChunk : MonoBehaviour, IWorldChunk
{
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public static void Add(IWorldChunk chunk)
{
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ChunksArray.Add(chunk);
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}
public static void Remove(IWorldChunk chunk)
{
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ChunksArray.Remove(chunk);
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}
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public static CacheList<IWorldChunk> ChunksArray=new();
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public abstract Rect GetRect();
public abstract void SetActive(bool active);
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private void OnEnable()
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{
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ChunksArray.Add(this);
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}
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private void OnDisable()
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{
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ChunksArray.Remove(this);
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}
}
}