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2023-08-23 01:59:40 +08:00
using UnityEngine;
namespace Lightbug.Utilities
{
[System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public class BreakVector2Attribute : PropertyAttribute
{
public string XLabel;
public string YLabel;
public BreakVector2Attribute(string xLabel, string yLabel)
{
XLabel = xLabel;
YLabel = yLabel;
}
}
}