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2023-10-04 16:50:27 +08:00
using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
[System.Serializable]
public class Volume
{
public string tagName = "";
[Header("Movement")]
[Min(0.01f)]
public float accelerationMultiplier = 1f;
[Min(0.01f)]
public float decelerationMultiplier = 1f;
[Min(0.01f)]
public float speedMultiplier = 1f;
[Range(0.05f, 50f)]
public float gravityAscendingMultiplier = 1f;
[Range(0.05f, 50f)]
public float gravityDescendingMultiplier = 1f;
}
}