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2023-10-04 16:50:27 +08:00
using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
public class AddTorque3D : AddTorque
{
new Rigidbody rigidbody = null;
protected override void Awake()
{
base.Awake();
rigidbody = GetComponent<Rigidbody>();
rigidbody.maxAngularVelocity = maxAngularVelocity;
}
protected override void AddTorqueToRigidbody()
{
rigidbody.AddRelativeTorque(torque);
}
}
}